Not reacting to the incoming mace wielded by the humongous ogre, If the basic style sticks with the old ie principle of 'everybody's standing in place, gazing intently forward, That's completely understandable.īut when character models and graphics improve, the whole combat will risk dropping into uncanny valley.
Killing themselves in traps and accidentally stumbling into friendly fire area effects. Now, Eternity is going to be a tactical party based game, so we won't be seeing the characters sailing willy nilly all over the place without player control, To put it bluntly, NWN combat with its infamous 'dance of death' looked better than NWN2 combat.