The accumulation of these resources and the size of the player's army can be much faster if players capture various flagged points all over the map. Instead of the soldier units actually gathering at the flagged point itself, capturing the point is possible if the player's units are inside a specific zone with no enemy units in the same zone. Most armies can construct caches to increase the fuel or munitions income from these points, though some points produce a higher income of one material but cannot have caches built on them. Players will still capture specific flagged points all over the map to collect munitions and fuel credits, which will be invested in assembling their units. The resource-generation system from the first game has been modified.