Does this table only work with mods, or is it supposed to work with vanilla, too? If mods are needed, can you let me know what mods would be good to test with (if any)? I'm almost to the point of saying screw it and just incrementing the script's value one at a time through all 500 possibilities, so any help would be appreciated to save that tedium. The best XCOM 2 Mods These are the very best XCOM 2 and War of the Chosen mods: Evac All Grimys Loot Mod Elerium Grounds Long War 2 Mandalorians of the Old Republic (WOTC). I'm not using any mods as I wanted to see how this would work with a vanilla game. Steam has an extremely healthy library of XCOM 2 mods, however you can also head on over to Nexus as well if you d rather not utilize the Workshop. I've checked several other instructions that are similar (rax or rax) and found nothing more promising no matter what section of the ship I go to or what options I seem to choose from the menu, the debugger doesn't give any values in the requisite range on any of the addresses I've checked so far. Capture1.7z pwd: Address1 (139.28 KiB) Downloaded 1321 times